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Ask HN: What Lived Up to the Hype?
424 points by karamazov on Dec 24, 2020 | hide | past | favorite | 1091 comments
Cyberpunk’s reviews paint it as a tire fire. I think it’s a fun game, but it doesn’t live up to the expectation - it’s not the next Witcher 3.

There are many examples of overhyped releases: Duke Nukem Forever, the Matrix sequels, etc. What got hyped and actually delivered?




The Illiad. As the foundation of Western literature, it may have received the greatest amount of hype that it is possible to receive.

I had attempted to read it and The Odyssey when I was much younger, in middle school, maybe too young, and failed miserably. But as it is always with cultural touchstones, references to it are inescapable, and a few years ago, in my mid 50s I overcame the reluctance accumulated in the intervening time and set out to read the Samuel Butler prose translation of 1898. Most of the translations I'd previously approached were in verse, which is in some ways its own hill to climb when one is customarily a prose reader, so this seemed perfect.

And so it was, and I was bowled over. It was a mind bending experience for me the likes of which I experience much to infrequently as age and experience take their toll on the novelties of youth. I can't say the last work I read I experienced as electrically. For all the stiltedness of epic story telling, the personalities of Agamemnon, Achilles, Zeus, et al are both vivid and convincing; the violence of battle is horrible, electric, and wierdly beautiful in a way that will resonate recognizably with fans Sam Peckinpaugh or Hong Kong action movies. Though the characterizations are far more stereotyped, as befits the age in which it was produced, than modern readers are accustomed to, they still evince a polish that rises above conventional story telling into true literature. Worth every ounce of effort you expend to summit this one.


Emily Wilson, whose 2017 English translation of the Odyssey is extremely readable, is now working on translating the Iliad.

https://www.capstan.be/british-scholar-emily-wilsons-fresh-a...


So glad to hear that! I loved her Odyssey translation. Her introduction alone is worth the price of admission.


My 9th grade English teacher read the Iliad to us, explaining words and phrases as he went along. It was an incredible experience. He also read Romeo and Juliet in the same way. I considered it a great gift to allow us to experience the truly great literature at that age, in a way that I think most of us could understand and appreciate.


I think I would have liked this. I had a 6th grade teacher who read aloud to us daily, something more age appropriate, though, and this experience a remarkably large, and fond component of my recollection of those days. Unfortunately I was promoted right into an "innovative" program of "individualized learning" which ultimately crashed and burned in about 6 years, but consumed all of my middle school years. I didn't really encounter anything comparable again until high school


Very much looking forward to Emily Wilson's forthcoming translation. She translated the Odyssey a few years ago, still in verse but with less stilted language, definitely makes it more accessible. Looking forward to reading it to my children when they're just a couple years older.


Emily translated the first line of the Odissey as "Tell me about a complicated man". She almost went with "Tell me about a straying husband". Neither complicated nor straying husband appear in the original text. Pope's description (The man for wisdom’s various arts renown’d...) is closer to the epithets we are taught at school (ricco d'astuzie or dal multiforme ingegno). πολύτροπος means resourceful, of many skills, well-travelled.


πολύτροπος literally means "one of many ways" or even more literally "multi-turned". Translating it as "for wisdom's various arts renown'd" is just as much poetic license as "complicated".


That's the first line of the proem and complicated tells us nothing about the protagonist. Everyone can be complicated, but only Odysseus is πολύτροπον. It's a quality of character few people possess. I feel like Pope's line, despite the artistic license, kept that uniqueness.


My copy in Spanish says the man of many paths (hombre de muchos senderos).

"Complicated" seems trite, almost meaningless. Though I'm willing to read beyond the first line of their translation.


If it’s good enough for Shaft it’s good enough for this guy.


I also found her Introduction and Translator's note very good. She acknowledges her goal was not the most direct word for word accuracy but from what I remember more the general feel to how things would have been interpreted by the audience at the time. After all, these were oral works enjoyed by not just "intellectuals" in ancient Greece. The idea of having a single best translation isn't really the right goal to seek and it really wasn't her aim.

From reading her notes (and her twitter account) I've definitely gained an appreciation of how much an art in itself translation is.


Agreed. I remember when I read it I was like "wait, so modern epic blockbusters are actually > 2,000 years old". It's not "almost" as good as modern stuff, it's better than most.


It's kinda like the Western equivalent of how many of the tropes that make anime anime come from kabuki and other traditional forms of Japanese theater.


Wait, really? Like what?


Try reading about and watching (video of) kabuki. Typical plots involve the standard hot-blooded hero with a strong sense of justice exacting vengeance on a villainous rival. Kabuki actors deliver their lines in an over-the-top fashion, strike cool poses as they're introduced, and even undergo "transformation sequences" that make important revelations and up the stakes in the plot -- much like anime characters. (Transformations in kabuki are effected with rapid costume changes and traditional stage effects.) Like anime, kabuki is also recognizable by being highly stylized, with realism de-emphasized in favor of spectacle and looking cool.

Anime tends to share with Japanese theater a much more lingering emphasis on the atmosphere of the setting and the emotional states and thoughts of the characters compared to fast-paced, exposition-heavy Western media.

Of course there are plenty of exceptions, and some anime is even explicitly styled after Western media.


or kurosawa


Perhaps I’m misunderstanding, but I think the question was referring to things that were hyped before they came out


Yeah I thought that too, this post has gone off the rails a bit! It’s just a fun discussion thread though, no harm in that


In the same vein, the Mahabharata. Literally mind blowing character building and arcs and all of this more than 2 millennia ago. It is also 10 times the length of the Iliad and the Odyssey combined.


Do you have a recommended English translation?


It's pretty hard to get your hands on a hard copy because of how large it is (usually published in multiple volumes for academia). The most accessible translation is Ganguli's, which you can find here [1].

[1] https://www.mahabharataonline.com/translation/


Yes, the version by Ramesh Menon is easy to read and relatively unabridged.


I also enjoyed the N.K. Narayan translation/explanation of the Ramayana. That and Malgudi days really made me feel like I understood Indian culture. The Ramayana is also super important for other Buddhist countries, like Thailand and Cambodia.


Try The Odyssey: A Modern Sequel. By Nikos Kazantzakis, a true bonafide genius of a writer whose imagery in exploring the life of Odysseus after her returns home and finds it less than fulfilling after 20 years if adventure & struggle, with a son he sees as week and I unprepared for the world... It's poetry is as dense as either if Homer's works, and while I hesitate to say it, perhaps almost as good.


Madeline Miller's book Circe touches on the same themes for parts of it. It was a very good read. I haven't read Song of Achilles yet.


I thought you can only hype things before they're released. "Praise" is what things get once released.


My favorite part about the Illiad is that it's very possibly a super super gay love and revenge story. The greeks were debating about the relationship between Patrocles and Achilles since antiquity.

Source: https://en.wikipedia.org/wiki/Achilles_and_Patroclus


The Wire.

I'd tried to watch it a few times, but only a few months ago actually got past the first two episodes. I think it helped that I quite quickly saw it as a morally ambiguous discussion of the institutional ineptitude of conservative western cultures in mitigating the effects of crime, rather than a typical 'good vs bad' cop show.

With that mindset, the possibly-underwhelming finale of S1 is much more effective, and the sudden pace-change in S2 is more meaningful.


The Wire is the greatest show that has ever been made in my opinion. It features thoughtful examinations of schools, corruption, media bias, policing policy, labor, drug legalization, addiction, politics, drug organizations, what it is like to be poor, and much more. The Wire also features the single most accurate portrayal of what it is like to exist in a large organization and how individuals within those organizations drive organizational momentum, policy, and culture at all levels. People complain about it being a little slow because real life is slow and the Wire is emulating real life. The ending of the show is also perfect in that it's absolutely not spectacular in any way. Season 1 is my favorite season.


It’s easy to sound hyperbolic calling anything the “best” thing of its category, but no TV has even come close to The Wire for me.

Season four broke my heart with the adolescent kids. I can’t believe how good they all were in their roles, phenomenal performances.

The one minor scene that always wrecks me is where Bodie is talking to McNulty near the end of the series and says, “I feel old...”

The character is supposed to be a late teenager in that scene, and is already feeling worn out of life he has almost no chance of escaping.

That to me was the big takeaway. Too many things are stuck where they are: people, systems, etc.

As Marlo says, “You want it to be one way, but it’s the other way.”

Okay I’m done fan-boying. Yes, I’m this annoying when I tell my irl friends about the show as well.


I'll never forget that scene with Marlo, with the lollipop in his mouth. It strangely makes him seem extra ruthless. My wife finds it odd that I remember such trivia, but that is one of the most prominent details of the whole series for me.


Yes, thank you! That scene with the lollipop is vicious and the way he is in such control of the moment, unforgettable.


The Wire really is a remarkable show in that, unlike a most of TV before it, it literally springs from who the characters are. The closest thing to an imposed narrative is the decision to focus on a specific segment of the phenomenon that is Baltimore, the police bureaucracy in S1, the white+ working class (well before DJT) in S2, etc. Literally everything else derives from the who the characters are, not the arc imposed by the writers. The scripts are as much channeled as written.


My issue with such a statement is that it most likely inevitably picks from a very specific subset of shows: that is, american and british shows (although the latter may even be quite a small subset of all british shows, if you are american), maybe with one or two other-anglospheric-country shows mixed in (probably a couple canadian shows, and maybe if we're lucky, one or two australian), and ignores the huge swathes of international tv production. That's without even going into the problem of age (most likely, your subset is composed mostly of shows of the > 1980s at best, probably a significant subset would be > 2000s). I don't mean to say that this is a "bad" subset, that is, I concede that it's inevitable that it contains great, and in some cases, sublime shows: we've gotten better at media production over the decades, and the financial and talent pools of the americans are nearly unparalleled. Yet I can't help but feel like the americano-centrism of the "Best shows of all times" list is worthy of criticism (I have similar criticisms for most "best album / songs of all time" lists), given that I've seen shows of extremely high quality from both european and russian media. (Of course, I myself am guilty of this, with respect to shows from asia and the middle east, for instance, which I've seen nothing of. It seems as though most westerners will consume media of the following categories: either american, or from their country, with at most a handful of what could be considered for them, a "foreign" show.) as I feel like tv in general seems to be a medium in which americans don't tend to really stray beyond looking at what's produced by their country, unlike say, films, where, perhaps because of the more "high-class" sentiment that comes with being a cinephile, there's a stronger push to look beyond the borders in an effort to stay informed and "cultured" about films around the world.


People rightfully discuss the wonderful themes, the memorable characters, the tragic arcs in The Wire, but one area they underrate is the form. I recently watched some of the HD restoration and the use of sound and image is really wonderful.

I suspect a lot of it flies under the radar because The Wire purposefully used a style that wasn't overly pretty, was closer to verite than visually stunning. But there's some great ideas there. The utter commitment to diagetic sound (barring one scene in the first season). The use of complex camera movements and an Altman-esque zoom to provide a documentary or even voyeuristic perspective.

You could make an argument that The Wire is more innovative in filmmaking than a lot of the typical prestige TV, who simply mimicked Hollywood big budget artistry.


> barring one scene in the first season

Yes! Was that the one where Avon, String, and Stinkum arrive with the cash bonuses? I am rewatching a third time right now and couldn't figure out why it stood out as somewhat clumsy. It even popped into my head while I was driving yesterday. You've just reminded me, so thank you.


Yep! It's this one: https://www.youtube.com/watch?v=rpUHa2rCWeA

There's also the end of season montages, but I'm a lot more forgiving towards non-diegetic music for montages


The Wire: Way Down in the Hole is a podcast that talks about each episode of The Wire. The hosts are Jemele Hill and Van Lathan.

Some of the background they give is that the cast and crew didn't think there would be a Season 2, that David Simon wrote Season 5 without Dennis Lehane or George Pelecanos, etc.

https://www.theringer.com/way-down-in-the-hole Now that The Ringer has been bought by Spotify you might have to be a subscriber to listen to it.


The Wire does live up to it's hype.

Keep going beyond the second season, it gets better, when the lines between the gangs and the government blur


It's very good, but the last season gets a little weird with the 'serial murder'.


We need to get better as a species at pretending certain seasons didn’t happen. Season 5 of The Wire, Season 3 of Homeland, anything after All Along the Watchtower in BSG etc


The thing about season 5 is that it doesn't stand up well to the other seasons, but it does stand up reasonably to most other television; I'm not sure it's quite in this category.


> Season 3 of Homeland

Oh, what a downer that season was. On the other hand, Homeland Season 1 was one of the best bits of television I’ve seen.


The last season of Homeland I thought was incredible. It felt like everything pushed to the extreme. Overall great show.


Honestly I just skipped it having seen the IMDB reviews. I’ve watched all the others and it’s one of my favourite shows.


"Community" made their lost season part of the show's lore by having the characters refer to it as "The Gas Leak Year": https://screenrant.com/community-season-4-gas-leak-year-expl...


I like the last season. I thought it was a comic masterpiece (darkly comic) and a master class in all sorts of irony. Maybe that's the rub. Still, these two scenes are gems:

https://www.youtube.com/watch?v=vn0ylNZhOJI

https://www.youtube.com/watch?v=K2-NkZ8lGsA

And it's still consistent with the "institutional ineptitude of conservative western cultures" (as @ddek puts it above) theme.


One of the main writers left before season 5, which might explain it.

It's disappointing, because the season's focus on journalism and public optics was really interesting and educational and in many ways well-executed. But the serial murder stuff just made it kind of goofy.

Seasons 1 - 4 are so good that it's not a big deal, but it seems so rare that multi-season shows stick a graceful landing.


Yeah it lost believability there, felt like David Simon’s personal grudges against the Sun we’re getting in the way of the story.


The last season brings the whole series down IMO. But in a way, it was almost meant to be for the last season to be worse than the others. It was almost fitting based on its themes.


A good companion piece is Stanley Kubrick’s Paths of Glory, which gave David Simon much of his inspiration for The Wire. Excellent film.


Paths of Glory is one of my favorite films, after hearing David Simon speak about how it's essentially a movie about middle management and the dangers of being giving a task that's impossible to complete yet will still let down the people who look up to you!


Much better than movies or shows on the subject is Herbert Simon's work on Administrative Behavior. Unlike David Simon's work it gives people a way to think about problems and approaches to problems where their skills, resources, rationality aren't enough - https://en.wikipedia.org/wiki/Herbert_A._Simon


Also -- for anyone here that loved The Wire, I really recommend Treme. It is almost as good, just more about musicians than drugs. Writing and story lines are the same David Simon-esque style.


> I'd tried to watch it a few times, but only a few months ago actually got past the first two episodes.

I did the same thing, and I'm not sure why. The first couple episodes are fine in retrospect, but at the time... I just couldn't get into them and couldn't keep the characters straight. When I finally did get over that hump though, it turned out to be one of my all-time favorite series.


The wire is art. I don’t have enough superlatives for it. I’m only sad that something so good and timeless will portray black people so poorly. I don’t mean the art portraying them poorly, I mean their literal state of being.


Surely that's part of its power though? The real-life facts of that existence are tragic of course, but shining a light on the issues is surely a positive thing.


Yeah it’s positive if it leads to change that helps the situation. But I’m also an advocate of forget to move on and beautiful art like that doesn’t let you forget.


Even though it’s starting to show its age, it is still amazing. Pagers died such a quick death. The code/code cracking they use in the show seems almost quaint and innocent now. I would assume the level of sophistication has also exploded within criminal gangs. I also remember doing a double take when I first heard Dominic West and Idris Elba speak with their actual British accents. Stringer Bell is English!? He should have been Bond, I fear he’s aged out now.


If you liked The Wire and haven't yet, definitely check out The Sopranos. Absolutely amazing.


Years ago I read that The Wire made The Sopranos look...silly? Or at least not as serious and gritty. I kind of agreed for awhile, but I'm actually rewatching both and appreciate the different styles more. One thing that strikes me is the acting - The Sopranos is filled with amazing performances, particularly the dynamic between Edie Falco and James Gandolfini. I hate Tony Soprano and really dislike Carmella, but I'm so conflicted about both.


The Wire is amazing television for sure, but the last season kinda sucked. I know that they were forced to end it early because HBO cut it short, but I thought the whole serial killer story line just didn't add up.


Great show. My two favorite scenes are probably the death of Prop Joe (https://www.youtube.com/watch?v=6ca4WeMd2MQ) and the death of Wallace (https://www.youtube.com/watch?v=hor_gOBU_GU).


The wire absolutely blew my mind and raised the bar on how great television can be. I have trouble getting past the first few episodes of Game of Thrones, how does it stack up to The Wire in terms of sucking you into the storyline and committing, looking forward to each new episode and pondering over episodes during your day to day like I experienced with The Wire?


I'd say most shows fall short of The Wire. Game of Thrones was /good/ for the first three seasons or so, then got worse and worse. The last season, in my opinion, is so bad that in hindsight I wish I hadn't watched the entire show.


> morally ambiguous discussion of the institutional ineptitude of conservative western cultures in mitigating the effects of crime, rather than a typical 'good vs bad' cop show.

That's a mouthful.

Basically you're saying that the cops operated questionably due to or because of the conservative government's inability to effectively fight crime?


Yeah I just combined an unrelated set of feelings into a single sentence.

> morally ambiguous

No character (save some in S5) is totally black or white. Take Omar, for example. When Omar responds to Levy in the S2 courtroom scene, we sympathise with Omar. When Bunk applies almost exactly the same criticism in S3, we don’t.

> institutional ineptitude

The show covers more institutions than just the BPD. S2 covers traditional economics, S3 has politics, S4 education, and S5 media.

> conservative western cultures

I kinda wanted to say ‘America’ here, but that wouldn’t entirely be true. I’m from Glasgow, a city which has been directly compared to the Wire’s version of Baltimore. Look up the ice cream wars.

These problems aren’t uniquely America’s, but are inherent to all (small c) conservative western cultures. Parts of Europe (Scandinavia, Netherlands) have made huge progress through progressive policy. This isn’t an issue of which government is in power - the US had 8 years of Obama, the UK had 13 of Blair/Brown, and made no progress.

> mitigating the effects of crime

The true victims of the drug trade are the bystanders. However, the war on drugs is fought through virtuous motivation - drugs are bad, impure, and destroy people and society. This motivation omits those most affected by the drug trade, the bystanders. Between street dealing, turf wars, and aggressive policing; the drug trade devastates communities.


I think it’s more that the worldview held by western institutions and police in particular does not equip police to actually solve the problems they are trying to solve - through no real fault of the individuals involved.


One of my favorites from HBO.

The first time I watched it the first few episodes felt a little weak (like a network tv cop show), almost gave up on it but glad I didn't.


The Wire does live up to its hype, but I think The Shield is the better series.


I respectfully disagree. The writing on the Shield was good but kind of amateur compared to the Wire. I really want to like Kurt Sutter, and often I do, but he doesn't hold a candle to Simon and the rest of the writers on the Wire. The Shield had some really good socially aware arcs (the asset forfeiture season comes to mind) but even those pale compared to the whole Wire philosophy of institutions as Greek gods in a Greek tragedy. Also the pray-the-gay-away subplot in the Shield has not aged well.


I watched the Wire after The Shield and it was hard not to fall asleep. It was so slow in comparison. I understand art imitating reality but they really kill the pace with some of these stake out scenes.


I started watching The Wire recently expecting a very dry show that's difficult to understand but I found it gripping from the start. The characters felt real and the world very fucked up and interesting.

Season 2 was good, but I didn't understand why they kept the drug dealers plot on ice. It seemed like filler.

By season 3 it turned into every other TV show where characters are just tools used to express a story rather real people.

I stopped watching a few episodes into season 4 because I couldn't be bothered to care.

I would understand the heaps of praise The Wire gets if it were limited to season 1 (maybe 2 as well), but the reset doesn't seem that good.


Season 4 is arguably the best bit of television drama, ever - it’s a masterpiece.


Agreed, 4 is my favorite. Then maybe 2,1,3,5. Enormous fan here


I get the argument that good tv/literature/whatever shouldn't need to be explained, but I think the Wire really benefits from reading a lot of serious criticism alongside watching. There were a ton of details and ideas and motifs that just flew over my head, but upon some reading and a second watching… well I started out loving The Wire, but the second time I loved The Wire. Even seasons 3 and 4. (not 5, at least I understand what they were trying to do)


do you have good pointers?


It’s been a couple years so would take a while to dig it up, but the New Yorker feature on Simon would be a fine place to start https://www.newyorker.com/magazine/2007/10/22/stealing-life

But maybe instead I can give you an example of a thing that I hadn’t noticed, but once pointed out, became my favorite thing about the show: the first scene of the first episode of each season is an encapsulation of that whole season’s theme.

(Spoiler) in the first scene of the whole series, McNulty is asking a street kid about another kid, “Snot Boogie,” who had gotten gunned down. The kid explains that their friends had an ongoing dice game, and sometimes Snot would try to steal the money that was on the table. They would chase him down and beat him and go back to the game, and the next night Snot would just do it again. McNulty is incredulous, “if he always tries to steal, why do you let him play? If you keep beating him up, why does he come back?” “You’ve got to let him play. This is America.”

It’s easy to draw the parallel between Snot and the various players of the drug trade, who all play the game, some working their way higher up the ranks than others, but inevitably being beaten down, but they keep playing because it’s the only game in town. But that’s also the cops. Half of the are crooked and the there’s no “exit” and they’re fighting a war that can’t be won. Everyone in this game is Snot Boogie.

The set-up for the second season is even better, and the scene with Snoop and that nailgun... god

I’m going to give the series another watch alongside this podcast that goes through the episodes one at a time. Haven’t listened yet so I can’t vouch, but I’m intrigued. https://overcast.fm/+Zg-euhrSU


It may be that your opinion would change if you pushed through to the end. I liked it the entire way through, but I think it took finishing the final season for me to realize how masterful it all truly was.


Factorio!!! (It wasn't really hyped, but if it was, it would have lived up to it.)

Actual video from the game doesn't qualify as hype! And the code is rock solid and wicked efficient.

https://www.youtube.com/watch?v=DR01YdFtWFI&ab_channel=Facto...

https://www.youtube.com/watch?v=KVvXv1Z6EY8&ab_channel=Facto...

https://www.youtube.com/watch?v=BqaAjgpsoW8&ab_channel=Facto...


I started playing factorio a few days ago because I read Sriram Krishnan’s interview with Tobi Lutke who raved about it [1]. In fact, I’ve read here on HN that you can expense factorio at Shopify :)

It’s almost a perfect game for a software developer. Unlike software which is difficult to visualize, factorio is all about the visualization. It makes it really easy to see your “hacks”, your “scaling”, and your “async”. It also makes it really easy to see your bugs as well. It’s like working on a program that is always running, in a debugger, but with the ability to dynamically add and change the running code in real time.

Another observation: it’s kind of like Excel. The sheet is always live and the sheet acts as a debugger (you see the data and not the code, you see the outputs not the transforms).

Can’t recommend it enough.

[1] https://twitter.com/sriramk/status/1339257751873064961?s=21


> It’s like working on a program that is always running, in a debugger, but with the ability to dynamically add and change the running code in real time.

Which is actually pretty true of actual real world environments like SmallTalk.


I’m an avid Factorio player. It is rare to see such commitment to craftsmanship that the Factorio developers demonstrate. Every aspect of the game is continually refined and improved. The game is very performant even when there tens of thousands of entities moving around at any moment.

The multiplayer gameplay also reveals a lot of fundamental truths about collaborative engineering as the player must debate architecture, prioritize and balance between the short term and the long term, join individual efforts into a group product, discover Schelling points, and so on.


> The game is very performant even when there tens of thousands of entities moving around at any moment.

You factory isn’t big enough if the game is still very performant ;) The factory must grow.


This isn't a metaphor for the essential problems of capitalism at all.


Not really, no; unbound growth is hardly unique to one economic system, or economics at all.


oh please stop... don't take something as joyous and wonderful as Factorio and try to make it about misery. I play games like Factorio to not worry about the world's problems for a few hours.


I haven't checked the dev's actual intentions, but I'd be surprised if the misery isn't an entirely intended theme of the game. That's why the factory causes pollution, which the insects attack, earning you the aptly named achievement "It stinks and they don't like it". You're f'ing up an ecosystem with an ever growing, and maddeningly wasteful [0], contraption. Your factory is an invasive cancer of metal and plastic.

[0] The overwhelming majority of what you make gets thrown into a blender and turned into Science Juice.


I tried fucking with Factorio and watching the green world get turned into a bare brown desert full of machines was immensely depressing. I sympathized with the bugs: destroy these machines, let the world stay pleasant. I think the misery is inherent in the game already.


You just need to research nukes and torch your base.


Factorio was one of the rare few early access games I paid for because even at like .30 I thought "This is a full game (and stable) and they still want to do more?!" Also I like the minecraft model of never changing the price. It always feels like a good buy then because it isn't instantly devalued at the next steam sale.


Factorio is freaking amazing and is my goto game. I've just gotten into the multiplayer aspects and it's completely rekindled my love after 1400 hours of game-time (according to steam, far bit of afk here to be honest). There are train worlds, mod worlds, pvp worlds, so many new and unique ways to play. One of the best parts of this game for me has been that both the depth and speed of it are totally up to you. Although many people simply try and speed run rockets or automate their factory, this is all completely optional. You can create works of art, music generators, blinking lights, even straight up computers!

One of my recent side projects has been building out a modded multiplayer server that allows me to sell plots of land to players. My idea is to create a city of player-owned museums and shops, all with the backdrop of a custom story narrative in a high-end designed mall of sorts. My inspiration for doing so has been from watching first person videos of people walking in Japan, wanting to experience that but being unable due to the lock-downs. My favorite aspect has been creating an in-game 'paid' train line that lead the player out of the dense concrete shopping district and into one of the beautiful blue and green tree parks, the visual switch-up makes the experience fantastically enjoyable. I'm not really sure I'll end up making any real income from it but the process has been a complete blast. Playing the game in this fashion feels the same as Minecraft did, just with more automation and potential for world building.

Although not strictly Factorio related, something else I've pursued within the game has been setting up a semi-interactive self in my room. I have a few small monitors all linked up playing, and I just set my character to hang out in various places online. One game sits in a train-world just cruising along, another sits in a beautifully animated forest, another still hangs out on a pristine beach that I found. Sitting inside a small room day after day due to the pandemic has been brutal but this setup has greatly improved my sense of connection to the outside. Apart from getting to look over and see something that is visually appealing (and green now that bleakness of winter is here), I'll occasionally see random people join a server and become friends trying to build something together, it's awesome! My shelf has become an interactive, aquarium, IRC, hybrid, all thanks to this game.


Huh, I literally just purchased this from www.gog.com

I am looking forward to its complexity :)


How does it compare to Satisfactory and Shapez.io (which is sold as a minimalistic factorio). I bought shapezio on steam some time and realized just yesterday i already collected 60h playtime on it... Now I'm thinking about digging sonewhere deeper.


I’ve played all three games and for me factorio is easily the best.

Designing big factories in Satisfactory feels awkward - it’s very hard to refactor and redesign because the buildings are so big and you need to build them one by one. The engineer in me is always vaguely dissatisfied with what I make in satisfactory. Satisfactory’s world is beautiful to explore - but that makes it a different sort of game.

And shapez was ok, but it lacks factorio’s loop. In factorio you build things out of what you mine and construct. Shapez needs its artificial level structure to motivate you to do anything - and I find that much less satisfying because it saps my intrinsic motivation. Factorio feels grounded in the world, whereas shapez feels like a puzzle game with almost no constraints.

The factorio modding scene is also incredible. Their are so many alternate ways to play factorio - complete with way deeper tech trees, or a base that teleports between planets every 10 minutes, Seaworld - where you start on a tiny island with nothing but ocean in every direction. And as others have mentioned, the game is rock solid. Multiplayer is an absolute blast.


That was my experience with Satisfactory as well. Factorio's greatest gameplay achievement is taking away mundane things once you've mastered them to the point of mind-numbing repetition. It's a sliding window, whereas Satisfactory just keeps piling on more layers of complexity without really abstracting anything away, save only for the running around with a chainsaw to keep your generators running.


In spite of the years of careful optimization, aggressive multithreading and 2d sprite-based graphics, Factorio still needs a pretty good computer to keep up 60 UPS (simulation updates per second) when you have a truly gigantic factory.

I have to imagine that if you tried to take a Factorio mega-factory (like a 1 rocket per minute factory) and load up the equivalent in Satisfactory, with its 3d graphics and off-the-shelf rigid body dynamics, it would crash to desktop immediately.

Don’t get me wrong, Satisfactory looks like a fun game! But nothing can match Factorio’s depth.


Factorio is the direct inspiration for both those games.


Yes, I know. Not what I asked.

It doesn't matter anyway. A good copy can be better than the original.


In this case, I will tell you that I don't think that Satisfactory is better than Factorio. I was incredibly excited for the idea of 3D Factorio, but so far, it just leaves me asking, "What's the point"? It doesn't get me anywhere near as excited as a new build in Factorio.


If you want 3D Factorio just get Minecraft and a modpack like Omnifactory or Skyfactory or Gregtech New Horizons. Minecraft is something that easy to keep coming back because of the large modding community.

If you want want an economy simulation MMO then checkout prosperous universe.


for something that scratches a similar itch, but is much more constrained and puzzle like (in a good way) try Infinifactory. It actually predates Factorio and all of the games mentioned and is very much worth playing.

http://www.zachtronics.com/infinifactory/


I liked shapez the best of those three. Felt like it was streamlined to just the fun part.


coffee stain studios in general are phenomenal at delivering exactly what they promise. whether that's a balanced, fun factory automation sim or a game where goats lick stuff for no reason.


Factorio was made by Wube Software though? Or are you referring to Satisfactory?


oh; you're right. i'm more familiar with satisfactory than factorio, i thought they were by the same studio, whoops.


They also made the Sanctum series, which is an extremely satisfying tower defense/FPS hybrid.


So I tried it for 5 minutes and didn’t get into it. How much time do I need to spend to make it to fall for it? Or am I the minority who didn’t vibe off it at the beginning?


How much did you automate before you quit? Because everything, on almost every level of abstraction, is automatable. That, to me, is a lot of the appeal. If you manually mine more than the first few minutes in the game, you are doing something wrong. It's like Minecraft but with many many more levels in the tech tree, and it is automated.


Yeah, I didn't like it because it felt like what I already do at work.


That is fair.


My experience was it clicked pretty much immediately. I think if you don't get it by the time you're on green science, then it might just not be for you.


Same here. For me I find the UI very poor and this breaks everything.


I initially played through the tutorial levels (that you can get for free) before buying the full game, and I think that helped a lot; it's a very keyboard-centric interface that takes awhile to get used to and isn't likely to appeal to everyone. But the tutorials are pretty good.

Also, a lot of the stuff that's kind of tedious and awkward, like laying out complex belt systems, gets a lot easier when you get construction bots and can start building from blueprints. It's like a different game from that point.

A theme of the game seems to be to make the player do things that are hard or laborious but which can be accomplished in an easier way by using the the tools at hand more effectively, or eventually the problems can be worked around with new technology. It's not quite like a puzzle game where you have to solve each problem in front of you correctly before you can advance; rather you can keep advancing until the point where you're overwhelmed by technical debt (e.g. you end up spending most of your time running around fixing train deadlocks).

Not everything that's awkward or hard is a deliberate game mechanic, though. In the 1.1 release they've said they're planning to change some things that have been pain points for users.


I would say the game is very much like a CLI - you might at first recoil at the visual style, but almost immediately you understand why - there's going to be a LOT of stuff on the screen, and your little simple man and his simple stuff leads to a simple way of assaying what is happening where.

I would say to enjoy the game you really have to play it to the point where you build robots. Factorio is a game that is amazing for many reasons, but to me the main one is exponential growth.

At a certain inflection point you can basically tear down everything you've ever built by hand, and have robots recreate it all in a minute or two.

The combination of blueprints and robots turn the game from some tedium to a game purely of mind and very little tedium.


I forgot that. Yes, I really hated it when I first played it. I got attacked and couldn't select things quickly and I died and couldn't get to my stuff anymore. I almost gave up.

It turns out the UI is fairly configurable and after I made it so right click cancels I sort of adapted.

But yes, when I first played it the UI was horrible. It needs some sane defaults like more common RTS games.


im with you i hated it because instead of letting me enjoy the game it forces me to use my remaining brain cells


their development blog was also one of my favorite engineering blogs before they released 1.0


It does actually get a lot of hype in tech circles. I tried it recently and found it to be addictive as advertised, but in all the wrong ways. Programmers kept going on and on about how great it was, but all I saw was ever increasing complexity for no real reason. I launched the rocket and haven't touched it since. I think I would have enjoyed it more if bots were available much earlier in the tech tree or something.


The game makes you think that the goal is to launch a rocket with a satellite aboard. And when you do, you get the “Congratulations!” message. But you also get a counter in the UI, showing how many rockets you’ve launched (Just 001?). And you get 1000 white science, which up until this point had never been seen in the game...

...and after a few minutes, a new goal comes to mind: Launch one rocket every minute. And that’s when the deep game begins. You’ll need massive power production and manufacturing infrastructure, you’ll start using the online calculators to figure out ratios of this to that, and when you get to 1 rocket per minute, you’ll want to see if you can design a system that does that while running completely untouched for 24 hours.


Just the thought of further scaling the beast of a factory I made, again, to deal with all the added complexity makes me want to purge that game from my Steam account. No thanks, I am not interested in additional slog for its own sake.


At a certain point I definitely get to the “wait, I’m just managing complexity in a game, if I’m gonna do this, I should actually make something” thought, and then I stop. But there’s something really satisfying about watching a huge but well oiled mechanism perform its motions, and that’s why I personally like this game.


It’s certainly a personal preference.

I experienced exactly what you meant on my first run. Launched a rocket after a lot of slog, and lost interest after that. But I never got to actually use eg the nuclear tech very much, which itself makes me want to go back and try it again.

Personally, I wish there were more combat/enemy dynamics involved rather than “just” insectoids swarming the base. And that’s just one angle: other compelling reasons to build more efficient factories would have made me want to go back too.

I try every now and then to start from scratch, but just the idea of starting from the basics seems so daunting and not motivating enough so I kinda just give up after the first day.


You aren't the first person to feel that way; there are mods specifically for pushing bots to the very early game (if not the very start).


For me Factorio is a way to safely confront my feelings about ever increasing complexity and mess and somehow get past them to find strength to improve things.


After I launched a rocket, it was a bit of a letdown. (I mean I was sad it ended)

Before that, it was amazing.

"Do I fumble my way forward with my current way of doing things or try this new thing? (struggle struggle) Oh wow!"


how factorio compares to rimworld? it seems to focus more on the factory aspect instead of the social, but besides that they seem pretty similar


They are very different games IMHO, to the point that I find it difficult to name what outside some superficial UI similarity and a vague survival setting (that many factorio players disable entirely) is similar.


I’ve sunk a lot of time into both games. They’re complimentary to each other.

Factorio is fantastic if you love automation and building complex production pipelines. The game gives you incredible control over building and controlling the manufacturing of stuff. The main motivation is to optimize that, and there are many avenues to do so. You care very little about your “person” (the being that you control) except to keep it alive.

Rimworld is much more rich in what you can choose to do, since it’s primarily a story generation game. You have a lot less control over your manufacturing pipeline. You also have to deal with the humanity of your pawns, who need to eat, sleep and enjoy recreation. You have to keep them alive through natural disasters and raids. Your pawns may die but the story doesn’t end there.

They’re really different games. When I get upset with stupidity of pawns and want more precise automation, I switch to factorio. When I get bored with the dreariness of an automated factory churning out trinkets, I switch to rimworld.


Factorio has a veneer of RTS but its challenge and interest comes from factory design and managing queues of supply and demand (if you want to think about it like that). It layers complexity on complexity.

Rimworld is all about character management and anecdote creation in my view. The challenge and interest is about managing randomness and character driven conflict in a game designed to produce conflict.

They play very differently in my experience.


Factorio is almost exclusively about factory building and automation.

Rimworld is much more of a social/survival game, with hunting, gathering, cooking, diseases, invaders, exploration, character emotions, etc.

Factorio has basically none of that; it's much more about plumbing together inputs and outputs into increasingly complex and useful items. The survival aspect of Factorio is just that you are surrounded by bugs that will attack you if you pollute too much or antagonize them.


They're the opposite. Factorio is an extreme about having control. Rimworld is an extreme about control being ripped from your hands.


Every national park I've visited in North America seems to not only live up to hype but surpass expectations once visited. I've been to many parks in the U.S and Canada. I don't have a favorite. My favorite usually winds up the park that I last visited. So, currently that would be the rainforest, beaches and mountains of the Olympic peninsula in Washington. Camping inside the parks makes a big difference. Backpacking, even more so.

One park that I visited on a whim was Capitol Reef, in Utah. My plans for several days backcountry camping in Zion fell through because of snow fall late in season. I had to improvise. Hikers are some of the most friendly people and love sharing knowledge on the trail. One suggested I check out Capitol Reef. What a gem! It was far less crowded than Zion and absolutely gorgeous.

See the parks! Camp there! You'll need to plan 6 months in advance for permits to the most popular destinations.


Oh yes this is a great answer!

I can’t tell you how many times I had seen pictures of The Grand Canyon only to be completely overwhelmed when we walked through the parking lot and bam! there it is in all its glory.

I live in Seattle and thus near-ish to Mount Rainer National Park. I love seeing “the mountain out” on sunny days in the city, but being right next to it in the park is unbelievable.

Here’s hoping I have the opportunity to see many others.


I was going to nominate the Appalachian Trail in a top-level thread, but I'll just leave it here since it's outdoors-related. Also, the Appalachian Trail Conservancy is an org that totally lives up to the hype and one which people who are interested in preserving the outdoors and natural beauty of America should support.


Absolutely. I grew up surrounded by nature but it was mostly flat and not very varied. I went to my first park (Mt. Rainier) at over 30 years old and it honestly completely changed my outlook on nature. Try to get a chance to get away from the crowds however you can and just stop and be surrounded by one of the most majestic natural places in the world. It can very much be a spiritual or at least very meditative experience. I can’t wait to camp out once the kids are older.


FWIW, both times I camped in Yellowstone, I just showed up early and got a spot. One was even over 4th of July.


Sometimes you have to be careful with your timing.

I went to Yosemite once mid-summer and it was crowded. Slightly off-season (after school starts for example) and it's a much different experience.


Seconding Capitol Reef, what a unique place, if a bit hard to get to.


AMD's Zen microarchitecture. At the time, AMD was years behind Intel in both performance and power consumption. There were constant jokes about the Bulldozer cores burning people's houses down. The few remaining 'team red' loyalists had been hyping Zen were largely ignored.

Then, boom. Over night AMD leapfrogged Intel, and now on the third generation has a firm lead in mid range desk top all the way up to high end server silicon. Obviously, Intel has major partnerships with most OEMs, so despite their shortcomings they're still doing strong.

Of course, if ARM or RISCV really is the future this is just a blip. Honestly, I don't see x64 going anywhere for at least 15 years - though hope I can look back at this and roll my eyes someday...


There are two parts to the story: architecture and process. On architecture, AMD deserves praise. On process, not so much. They didn't "git gud," they gave up. Which clearly was the right move for them, don't get me wrong, but I think all this partying in the streets about the TSMC monoculture is... shortsighted.


I think where they deserve praise related to process is the pragmatic and frankly pretty brilliant way they worked around 7nm processes yield issues in Zen 2.

To improve yields they used a number of 8-core "chiplets" manufactured in 7nm tied together with a 14nm I/O die. This meant that while a certain blue competitor was still trying to get 28+ core monolithic dies, AMD could scale to huge core counts without reducing yields by tying together more chiplets.

Their 64-core 128-thread Threadripper workstation parts should have yields almost exactly as good as their low-end CPUs. The Xeon W 28-core monolithic monster? Not so much.

AMD did a lot of things right this time. Intel's got some catching up to do.


Yeah, I just hope they do catch up, instead of bailing like AMD and leaving TSMC the only advanced node player in town.

(Yes, I'm aware of Samsung.)


Yep, for the health of the industry I want for the same thing. More competitive foundries are always better.

GloFo isn't really interested in building anything super competitive moving forward either - they announced they weren't going to pursue 7nm.

I think Intel's still pretty dead set of getting back into the foundry game, doing so is kind of necessary for defense contracts right?

Maybe we'll see On Semi get in the game. They did pick up IBM's Fab 10 from GloFo last year.


Sometimes giving up deserves praise. It's not an easy decision to write off all the money you've invested in process, AMD realized it's what they had and made the right choice. That deserves praise.


It's not like TSMC is not replaceable - after all their EUV machines were designed and manufactured by ASML.


RISC-V is probably going to be the Linux-Desktop of the future. Ultimately I think a lot of people hyping don't necessarily grasp that the ISA itself doesn't have a huge amount to do with a CPU in your pocket.


I'm curious why you think RISC-V is the future and not ARM. I guess part of it depends on how far into the future we're looking, but it doesn't seem like ARM license fees are so high that they're prohibitive.

ARM generates less than $2B in revenue. Apple posts $275B in revenue. Are ARM's fees just a rounding error to anyone with scale? And ARM knows that it needs to remain competitive on its licensing fees to make sure that people don't move to RISC-V.

I'd guess that a lot of ARM's revenue actually comes from the processor design, not the ISA. ARM will license you cores. RISC-V won't license you cores since they're not designing them.

It's possible that RISC-V will see great things, but I'm kinda thinking that ARM's license fees probably aren't much. Apple especially wouldn't be paying much since they're not licensing cores. Anyone that is licensing cores would need to replace that R&D with their own - which might be more expensive than it's worth. Qualcomm seems to still lean on ARM's designs.

And I think there's certainly a big head start in optimizing things for ARM that will be tough to overcome.

I just think it seems unlikely that current customers will drop ARM to save 0.1% of their revenue - especially if they need to start taking on the costs of designing the chips themselves, contributing to compilers, etc.

The exception I can see is China. China might want a free-and-clear route to their own processors without worrying about other nations denying them access to IP.


I suspect it's due to fundamentally different ownership forces acting on the ISAs. ARM may be a good choice now, but it's recently been put into the hands of someone who has a stake in the market which buys ARM licenses (Nvidia), and became non-neutral.

ISAs change, and there was a recent article written about this particular situation too: https://codasip.com/2020/12/22/does-isa-ownership-matter-a-t...


> I'm curious why you think RISC-V is the future and not ARM

I don't really, I was just keeping the comment short and avoiding the ire of any RISC-V fans. It could be either, but it's important to remember that instruction sets don't usually win solely based on merit.

For example, if you read most compiler books - because they were written in the early 2000s or late 90s, they spend almost all of their time discussing various RISC architectures (particularly the Alpha). The (then) 386 is usually mentioned in passing, ARM isn't even mentioned at all.

(You probably can guess what I'm getting towards) They're all dead, somehow ARM lives. It's also not really a question of money, Itanium wasn't that bad and Intel couldn't save it.

If I were God, the only CPU that I really really want to see make it to Silicon (even just to see if they're right) is the Mill. Even if they can't walk the walk it's a really nice concept (I think the belt will see use after their patent expires)


> I'm curious why you think RISC-V is the future and not ARM

I'm not sure Risc-V will win out over ARM, but if it does, I think the acquisition by nvidia will play a big part of it. It really depends on how open and cooperative Nvidia is with ARM IP now that they have it.


The future is still unevenly distributed:)

- Typed from my Laptop running Linux


It wasn't meant as a pejorative. Just as Linux dominates the datacentre, RISC-V will carve out a slice of it's own, I just don't think we'll be playing Cyberpunk 3089 on our RISC-V gaming machines.

Personally, I don't particularly care whether my computer runs RISC-V or not (for the reason above, it's only open source at the edges) - I'm more concerned with the openness of the rest of the machine


Oh, yeah, then we agree. I'm expecting it to make inroads in embedded stuff first (which, I mean, it already has, ex. WD using it for controllers) and eventually wind up as something where you can get a single board computer running on it pretty easily but as a second-class option for a long time. But we already are in a place where you can use Linux for most daily tasks if you want, you can run NT games via Proton, plenty of folks use Pis for side projects, etc. So if we get there with RISC-V in a few years I'll be happy.


> playing Cyberpunk 3089 on our RISC-V gaming machines.

Maybe via Stadia :).


Or qemu user mode; that'd probably be simple enough once performance catches up.


> Obviously, Intel has major partnerships with most OEMs, so despite their shortcomings they're still doing strong.

There's this weird obsession with blaming AMD shortcomings on Intel...

AMD can't produce enough chips for OEMs so they get left out in places. End of story.

It's fun to joke about "14nm++++++" but it just so happens actually being able to stock your chips is a pretty big competitive advantage.


That's absolutely true, at least historically, but unfortunately it's not the full picture.

Take for example the 'Ultrabook' branding. It's an Intel trademark, and for a few years that word was _everywhere_. However, to get the shiny badge on your system you had to give a lot of control to Intel over the design and characteristics [1]. That's not to say AMD doesn't do the same thing to a degree - They own the term "APU" and will never let Intel refer to an i7 with 'Iris Xe Graphics' as an APU, Never.

The point is that Intel for a long time had leverage over most of the PC industry and used it to get exclusivity over certain parts of the market.

---

[1] https://www.eweek.com/mobile/intel-ultrabook-partners-look-f...


If anything it's the opposite, that historically Intel did have unfair advantages but now it's as simple as AMD failing to deliver.

I mean take things like the Ultrabook... you realize your article is literally a decade old?

I remember those days Intel was literally inventing a term and paying developers to come up with "ultrabook app ideas" and stuff. Now the usage of the term is pretty much toothless: https://store.hp.com/us/en/dlp/amd-ultrabook

And that was a bizarre example to choose anyways if you're willing to dig into ancient history, there was a point OEMs were afraid to work with AMD because of Intel...

-

Now a days their iron grip has waned, but AMD literally cannot produce. It's that simple.


Yes, it is a very old story and that's specifically why I chose to highlight it. Consumer electronics are rarely about 'the best' chips, just the ones that work. Intel may not be the leader technology wise, but they have the contracts to put their processors where they need to be. They don't have the strength they used to, they still leverage the existing relationships with OEMs.

And regarding AMD's production capabilities, that seems to be old news. According to a report [1] from August, there don't seem to be any major logistical issues anymore. They've massively scaled up output from TSMC, at some points this year making up about 20% of their production output [2]. Whether this is on the same level as Intel, it's hard to say - If you have information comparing them I'd love to see it.

---

[1] https://wccftech.com/exclusive-the-state-of-amds-supply-chai...

[2] https://hothardware.com/news/amd-7nm-production-at-tsmc-set-...


Definitely not buying the "I chose an old and dead story because it's old and dead".

I dislike when I'm talking about something and start to get the impression the person rebutting is just googling random stuff to throw out and see what sticks.

Because then it falls on me to apply context to everything they say (since JIT googling doesn't give you that)

For example, anyone claiming that their mobile production issues are "old news" as HP is literally cancelling Ryzen based laptop orders and pitching Intel replacements a couple of months after that article https://phonemantra.com/amd-ryzen-mobile-shortage-confirmed-..., is obviously not up to date on the situation.

And I mean you're bringing up TSMC numbers but ignoring the fact consoles are a large chunk of that output and the fact the 20 percent number means literally nothing in a vacuum.

AMD is a public company, it's in their best interest to always say things will be better on the horizon.

-

The fact is OEMs are supply constrained on Ryzen laptops and not on Intel laptops. To the point they're retconning Ryzen skus.

This damages AMDs relationship with OEMs and is not Intel's fault.

I'm going to leave it at that.


As far as video game examples go... The Legend of Zelda Breath of the Wild and Super Mario Odyssey. The trailers made them out to be the pinnacle of their respective franchises, and people's expectations for the two games was sky high. This plus all the changes made to the 3D Zelda and Mario formats meant there was a lot riding on these titles.

But both delivered on that hype. They've both done extremely well in terms of reviews (97% review score average on Metacritic) and sales (best selling games in their respective series), and delivered absolutely magical experiences that made the Nintendo Switch extraordinarily successful in its first year on the market.


I was actually really sad to hear that Breath of the Wild was going to be an open world game when that was announced. I was sick and tired of the same broken mechanics that come with your typical AAA open world game, and thought it would do the Zelda universe a massive disservice.

And then I played it and holy hot damn was I wrong, I think it will go down as one of my favorites of all time. So so so well executed, the world never once felt empty and pointless, as was one of my main issue with other attempts at open world. Just an amazing title.


What I loved about Super Mario 64 was that it used the same area for 6 stars (+ coin star). But for Galaxy for instance, you would just land on another area of the same planet and kinda follow "rail tracks" to the star. Haven't played Odyssey, but that's because I was a bit put off because of this. Is it better in this regard?


Odyssey is closer to 64 than Galaxy. You don't repeatedly enter the level for different stars, you just enter the level once and there's different objectives that reward you with stars. Definitely not on rails at all.


Yes, Odyssey feels much more like Mario 64 in that regard. Each level has many moons (like the stars in Mario 64). There’s even one level which is straight out of Mario 64, just expanded and updated.


While I love both I find them pretty repetitive and I had a hard time saying why until I watched Joseph Anderson's videos on it:

Mario: https://www.youtube.com/watch?v=kYJx5xt2cB0 Zelda: https://www.youtube.com/watch?v=T15-xfUr8z4

I think that eariler titles in both series had better balance between quantity and quality of content and what I like best about both titles is the mechanics while the content it acts upon feels sort of thin.


And then Pokemon Sword/Shield came along and did the exact opposite, sadly.

Really funny how that works out.


Sadly, the Pokemon series is stuck in a situation where it doesn't 'need' to innovate or do anything ambitious to sell well/get good reviews, so its creators basically don't bother and coast along without trying too hard. It's kinda like YouTube under Google to be honest.

Extremely high levels of popularity + no competition + unambitious creators that are out of touch with their audience/userbase can equal a mediocre product or series that just ticks along without any attempt to live up to its own promise.


It's kind of funny being 30 and loving Pokemon. I have been dying for a good Pokemon game since I was a kid. The GBC games were addictive, but I wanted something that would feel more interactive and require realtime battle skills. The RPG-style battle mechanics got really old. Pokemon Snap was and still is magical, but the user was stuck on rails. Pokemon Stadium was at least 3-d, but the battle mechanics were the same. I fantasized about having an open world with the battle mechanics of Super Smash Bros. A BOTW-style Pokemon game would be just incredible!


Nintendo benefits from the Tesla/Apple/Jeep effect.

Fanboys will be happy regardless.

As time goes on BOTW is being realized as lackluster. Empty, bad graphics, same story, boring environment.


Counterpoint: BOTW single-handedly got me back on Nintendo systems. I was not a Nintendo fanboy before. I had a Wii back in the day, but it was mostly a gimmick, never substituted the PC as the "serious gaming platform" for me. BOTW is one of these rare games that was so attractive that I bought the entire console just to play it. I am aware of and recognize its flaws, but I have over 200 hours in this game, so obviously it can't be all that bad. Heck, I watched a BOTW speedrunner on Twitch just yesterday. The community around that game is still going strong.


Hamilton. I'm not big into theater nor musicals, and I had heard so much about it by the time I watched it on Disney+, I wasn't expecting it to blow me away but it totally did. I'm a huge fan now, watched it several times, listened to the album hundreds of times, read the book, and recommend it every time I can :)


I thought the same when I saw it in SF, with just one nagging annoyance - the mentions of racial justice felt a bit... token. Abolitionism is mentioned in passing a few times (e.g. Laurens "redefining bravery"), but never really got the spotlight.

I later discovered that there was a third cabinet battle, which was cut from the final script. You can hear a demo of it on the Hamilton Mixtape album. It features the main cast discussing a letter from Ben Franklin asking for slavery to be abolished. On the one hand, I can see why it was cut - 3 might be too many cabinet meetings - but it adds so much to the thematic tragedy to have Hamilton quietly give up his morals for practicality. He starts act 2 with his youth, his career, his family, and his idealism; by the end, he loses the first three, and the foreshadowing was there for him to lose the fourth, but it doesn't have the payoff.


I feel like part of the issue was that the question of slavery just wasn't that important to Hamilton, was it? So tacking it in may have been too fake.


I think it's so good because it's a distillation of a true life that affects the modern world still in complex ways, made by an artist who understands it's subject matter deeply and intimately.

It both treats it's subject matter incredibly intelligently, yet never tries to show off with braininess and focuses on memorable stage characters and top notch songs.

It's so good on so many layers.


This is exactly the opposite of how I feel about hamilton. And lin-manuel miranda in general. As much as hip-hop is fundamentally a "telling" art form, I feel like Miranda's text is far far on the "show don't tell" spectrum in terms of it's emotional content, say, compared to 90s west coast hip hop. (See also moana, the lyrics in that are very tell-not-show). For a more intelligent fictionalisation of that era, I recommend Burr, by Gore Vidal.


I am a big fan of musicals and theater, been to a lot of shows living in NYC. I finally saw Hamilton on Disney+ because I could never get tickets for the show or didn't want to drop hundreds of dollars on it. I was worried before watching it that it was going to be over-hyped and I was going to be underwhelmed. I was wrong. It totally lived up to the hype and now i wish I had seen it live. Post-pandemic I might still go see it.

The show that WAS over-hyped and did NOT live up to it for me was Lion King. I saw it back in 2002-ish and was very disappointed. Sure the costumes were cool but the rest of the production was minimal and boring.


I've seen it in NYC and SF. One thing you won't get from Disney+, and I didn't get it in SF, was "the greatest city in the world" line from "The Schuyler Sisters" felt more magical, but maybe it was just fan service to the audience.


i was never into musicals. but the wife and i were visiting new york and she's a huge hamilton fan -- so i said fuck it and paid more than i should on two good tickets to see it.

it was more than worth it -- it was absolutely beautiful (although tiresome -- it's three hours of music with just a small intermission).

i watched the disney+ version and it's great. but it's not the same due to the angles they chose -- it feels more like a movie, than a broadway play.


If you want to save some of the 3 hrs use the weird al version: https://www.youtube.com/watch?v=oNEdEDbhTQw


I haven't seen Hamilton yet, but most "hyped" up musicals have lived up to the hype for me. Eg. The Wicked, Phantom of the Opera, Rent, etc.


Maybe Idina Menzel lives up to the hype.

Something about Rent aged poorly, especially if you saw it around 2009 during the recession. It was just hard to relate to characters who had no interest in work struggling to pay rent in a gentrifying slum while in the present day, people were struggling to pay rent and find a job.

I don't like the pacing of Wicked, but the staging and performance of Defying Gravity is amazing. I can't remember exactly what it was, but there was morality lesson that felt shoehorned in. Maybe Doctor Dillamond was an allegory on racism? I enjoy Wicked, but I felt like it need more work.

Phantom of the Opera is ok, but I wouldn't go out of my way to see it. I'm also not really an Andrew Lloyd Webber fan.


Unfortunately, after listening to the soundtrack a bit, I find that I can only stand so much rap before my ears get tired.


Watch the Disney+ version with subtitles on, if you can. That deals effectively with the ear-tiredness problem.


With you on that. I think I only made it about 20 minutes in. Maybe it's better live.


I can appreciate the amount of talent that went into making Hamilton, but I found the pace too manic to fully enjoy it. The thing never lets up.


Oh man, I gifted the CDs this Christmas. I listened to the entire album dozens of times before watching it... It still blows my mind


I'm loving my Apple Watch. I wasn't entirely sure yet what to think of the watch as a form factor, given that a phone can do everything it can and more. But there's three interesting aspects that have really added value for me.

1) is health data, in a way a computer or phone just can't do. It tracks things like heartrate that a phone + heartrate strap is too convoluted for, for non-athletes. Plus it's all-day and quite accurate. My phone counts my steps in my pocket for example, but not when I'm at home or in the office. My watch can differentiate when I'm cycling to work with my phone in my jacket and detect exercise, whereas my phone may think I'm in a tram or on a motorised scooter.

2) is gamification of exercise. Closing rings, notifications, nudges, vibrations, competitions. It all demands attention and lets you 'jump in' from the wrist much easier, than an app on a phone. It's been a great extrinsic motivational tool to jump-start a change in behaviour for a few months, that can then turn into a long-term intrinsic habit.

3) freedom from the phone. You can open digital locks with the watch, pay with the watch, listen to music or podcasts, get directions on maps, make calls, send (dictated) messages, keep an eye on your mail and calendar etc. I can reliable leave my phone at home, or just leave it in my jacket when I'm visiting friends. Notifications can be set to only allow priority ones in certain settings. It's the first time in 10 years that I'm moving away from having a phone available and in-vision all the time. The Watch doesn't induce mindless scrolling and consumption in a way a phone does, and can be configured to only demand your attention for things you want it to (e.g. certain notifications).

It's definitely not quite where I'd like it to be. Things like battery life, looks, software etc, there's much to gain still. But as a form factor I'm pretty convinced I will be using this for many years to come, and getting upgrades when they become available.

First time series 6 user by the way.


All of my friends told me something similar, so I got one.

It just collects dust now.

- The health tracking and gamification of exercise was somewhere between meh and useless for me. I don’t have exercise issues.

- The freedom from the phone has potential, but the ostensible ease of use just isn’t worth the hassle of wearing a watch. I’m ok just pulling out my phone.

- The deep breathing option was probably the app i liked most. Now I just do deep breathing exercises at regular times during the day for, what I assume, are similar effects.

I can certainly imagine that it can improve the quality of life for some (many?) people, but I don’t find myself to be one of these people.

That said, I really wish I did have a profound experience with it. I’m always down for good quality of life improvements.

If anyone has ideas for using the Apple Watch that some people seem to miss, please let me know. I’m willing to give it another go.


> I don’t have exercise issues.

Well that's what I told my brother, don't get one because you do sports 3-4 times a week anyway. For me it was a motivational thing, seeing my trends in activity, getting nudges, doing competitions with friends, seeing my Vo2max go up over-time, are all great, but unnecessary for my brother.

> the ostensible ease of use just isn’t worth the hassle of wearing a watch. I’m ok just pulling out my phone.

I'd say there's a mix-up here. The watch isn't easy to use versus the phone, which is the primary reason that it allows freedom from a digital device that demands constant attention. Secondly, if you're okay pulling out your phone, then you're really saying you don't have any wish to be free from your phone, so there's an audience mismatch here.

The freedom from the phone first requires you to actually agree that you need it, for many of us that's the case. If you do, the second part is being able to leave your phone at home when you go for a walk, go to the gym, go see friends, go clubbing etc. But for many that's a step too far, without any alternative offering functionality like payments, music, maps, messages, calls. The watch offers that, but in a way that's not super easy to use, but will get the job done. This is why the watch will never be a place where you scroll through social media for hours, or refresh your 5 news apps for the news junkies among us, but the easy-to-use phone, will be.


I haven’t come across anything profound with it, it mainly reduces friction from not needing to be taken out of a pocket and unlocked.

Contactless payments are fairly nice as you can double tap the button, and hold the watchface over a reader, no need to get out your wallet and find the card you want to pay with.

Back when going out with others was a thing, it’s calculator has features for tips and splitting checks.


My biggest value-add is being able to leave my phone at home.

Being able to listen to podcasts and audio-books on my watch while going for walks and running errands has been great. With Apple Pay I don't even need to take my wallet with me and can just tap with my watch.

Also the reminder to "close my rings" and being able to enter "competitions" with friends has been a great motivator for me to exercise.


As for exercising, if one's into that one might as well buy a proper watch for that. My Garmin can play music via BT and pay without my phone present. In addition it's tracking and fitness functions are way better than a normal smart watch. And the battery lasts longer than a day. More than a week even though I use the gps for an hour a day.


Agreed, I'd say one is a smartwatch, the other is a fitness tracker. The Garmin can't make calls or send text messages, for example. Most don't even have NFC or wifi, although the Felix 6 pro does, but it's also quite a lot more expensive than the 6, let alone the SE. The resolution is typically about half as much, the screen size is smaller, thicker, heavier, brightness is lower, and the screen to bezel is much worse. It's just not something I'd wear with a suit to the office, or at a dinner, or when I go clubbing because it just doesn't look very nice. It's something I'd wear during workouts. But because of that, it's more limited in use, has less value, and isn't quite worth the price for me. It also means I'm not wearing it all day, so it won't give me all-day health data tracking. Dancing for 4 hours at a party would get tracked, heartrate, calories etc, on my apple watch. But I wouldn't bring the garmin felix 6 pro to such an occasion. (there's smaller versions but I find their specs/feature set is a lot worse).

As a fitness tracker I'd say it's superior to the apple watch.


I guess it depends on one's circle. In my eyes one looks kinda like a dork with an Apple watch. But a fitness watch signalizes health and taking care of yourself/sportiness. I wear my garmin 945 everywhere, and most people I hang out with do the same.


I'll grant you it certainly does depend on the circle, but we're on a pretty dorky forum so I don't think our circles are particularly representative :p

But to me, while a fitness-focused watch does signal sportiness etc, which are great qualities, so does a heartrate strap or sweat band. You wouldn't wear it in the office, at a dinner, or at a party. Of course those are some extreme examples that aren't 1:1 comparable with a garmin. But the general principle to me is the same, to me a garmin 945 looks great on people doing sports, and out-of-place on people not wearing sports clothes.

I think this looks really classy for example, and could easily be worn on something casual (that's not sport clothes) or formal, without looking out of place: https://media.karousell.com/media/photos/products/2019/04/15...

The way that the watch is mostly screen and that screen can show a style compatible with any situation, with swappable bands, is a lot more stylish and versatile than something bulky, with a very large bezel, limited watch face choices, a dim low-resolution screen, often not always-on etc. (not sure 'bout the 945 on all of these btw, just my general impression).


I disagree. Garmin's high end watches are styled just the same as standard timepieces, but they just happen to be serious fitness trackers (in particular, see the Forerunner 945, Fenix series, and Marq series). Even with the standard wristband they generally fit in where any other timepiece would, and even more so if you pair it with a classic metal band (which is easily swapped in). Likewise, the watch face is customizable and subdued, unlike the glaringly bright screen of an Apple Watch. It's hard to pass off an Apple Watch as anything but obvious, chintzy tech gear.


I agree with your assessment.

But it's just that in Norway, sports wear is so in fashion that it bleeds over to everyday- and even formal clothing. Instead of a wool sweater, one wears a sporty wool baselayer like "kari traa". Instead of sun glasses it's sports glasses. Instead of a winter coat it's a ski jacket etc.


I don’t think Garmin offers enough fitness features to justify having two different watches.

The Apple Watch is much more versatile and general purpose. Having access to Siri on my wrist has been pretty helpful, paired with AirPods and I can navigate most of life without my phone.

We’re quite habituated to charging our phones every night. Doing the same with your watch (especially if you purchase a stand for it), is a very low friction habit to follow.


For me it's the opposite. Fitness is the most important, and the basic smart watch features on the Garmin is enough that I can't justify a second smart watch.


>can play music via BT

What is BT?


bluetooth


It sounds like you bought this expecting life changing gains, and maybe that is how OP is coming across too?

These things are not life changing, but they have their fun use cases. If you can accept that it’s not going to 10x your productivity and just want something technically neat maybe you’ll find a use for it again.

Or not, and you can just sell it for a quick buck :p


“Full day, 18 hours” battery life ruined it all for me. Too much trouble to charge so often.


While 18 hours is what apple says, their scenario for 18 hour usage is probably very uncommon.

At least for me it is. And thus I get around 2 days battery life with a 4 year old series 2 watch.

Their official test includes "45 minutes of app use, and a 60-minute workout with music playback from Apple Watch via Bluetooth"[0] - so unless you plan on doing that you can easily expect double the battery time.

[0] - https://www.apple.com/watch/battery/


It does feel really good to go on a jog without bringing my phone. That’s my favorite part of my Apple Watch, upgrading from the series 0 to the Series 6 cellular. I barely wore my series 0 and got bored of it, but the 6 feels indispensable.


I have a series 6, and if I throw it on the charger while I'm in the shower in general I don't have to think about battery life


18 hours is absurd, IMO. I have a Garmin Instinct Solar that gets up to 24 days of battery life without any solar exposure (there's unlimited battery life with enough exposure unless you use GPS a lot). I get notifications for any phone app I want, plus GPS when I need it and a multitude of fitness tracking, including round the clock heart beat monitoring. I can't use it as a phone or send texts (though I can read them) so I guess that's where it "lags" behind the Apple Watch. I think it's the perfect fitness tracker that's also a rugged watch.


I miss my pebble time so much. 6-7 day battery life, always on screen, extremely customisable.. sigh :(


I have the series 6 and also wish the battery life was just a little bit longer. It feels like I have very little wiggle room, and have to charge it once a day around the same time or it’ll die. I’m writing this from an iPhone 12 Pro Max that hasn’t been on a charger since yesterday morning when I got out of bed.


I charge mine while I’m in the shower usually. Or if I’ve hit all my goals for the day I’ll toss it on the charger before bed.

It doesn’t take long to get a reasonable charge on it. I usually keep it around 80% at most anyway. It gets me through the day at 80% and through the night since I use it for sleep tracking and alarm.


It depends on how many apps you pair with the watch.

My colleague gets 24 hours battery life on her series 6. Still uncomfortable compared to the usual week+ battery life Garmins.

On the cheaper side, another colleague has an Amazfit Blip Lite which lasts 30 days on a 2 hour charge and can withstand up to 30 meters underwater.


The Series 3 has better battery life than the Series 6 (from my experience owning both).

I think the difference is the Series 6 screen never fully turns off. I imagine disabling "always on" mode would likely push battery life much higher, but that's just a guess


Yeah I can easily get 2 days when I turn off always-on. Sometimes I do because the watch distracts me sometimes when its always on. But the screen is also bigger, that doesn't help.


It’s actually no big deal for me. I charge mine 30min every morning and I’m done for the day.


Possibly a silly question, but does the Apple Watch work with Android? Or at least with a Mac?


https://old.reddit.com/r/GooglePixel/comments/iqg81v/what_fu...

This plus the first few Google search results tell me it's not going to work without an iPhone.

This is why I do not buy into the Apple ecosystem, even if individual elements are superior to competitors. I do not want to be completely constricted to one ecosystem. My world involves Microsoft, Google, Steam, Epic, Blizzard, Logitech, Fossil, Asus, HP, Lenovo, etc. and I will continue to swap in and out components as desired.

But I am sad that WearOS options are generally so terrible (at least in performance and features, though some of the physical designs are much better than anything else). And a little jealous of the happy M1-based Macbook users with their battery life!

Ah to dream of having your cake and eating it, too. But we each must choose our own collection of compromises!


Have a look at PineTime, the open-source smart watch.


You can get all this functionality and more working beautifully with Android with Garmin watches. Mine lasts for many days on a charge (perhaps a week without activity tracking), has better sport tracking features, but the screen isn't quite as good. There are currently a few good deals on the Vivoactive 3, but also many higher end models available too.


I use a Vivoactive 3, and the battery definitely doesn't last days if I actually use it to track a specific exercise. I'm quite unimpressed with the battery life, but the watch is fairly feature-rich, otherwise.

If I just wear it without running anything, then yes, it can last days. But if all I want is to track heart rate, sleep, and such, I can get that with a much cheaper watch.


No it doesn't. But check out Samsung Galaxy Watch series, they are a very decent competitor and they offer superior battery life.


Nope. You need an iPhone...


Nope, Apple Watch requires an iPhone


I got one for free, handed down to me by my partner after she upgraded, the stakes were pretty low for what I expected out of it.

It’s great! I silence the hell out of my phone (on top of having almost all notifications off) so the watch vibrations are useful to me for not missing messages I care about.

Super easy to read 2FA codes through SMS without digging up the phone. The LastPass Authenticator has a watch integration but it’s never worked for me. I’m sure there are other authenticator apps that work for the watch though.

Logging workouts is easy, it’s fun to compare rings with my partner but we’re not serious about it and don’t really need the watch to get motivated about being active.

Hands down my favorite feature is surprisingly the maps integration. If you just ignore the baseless memes about “Apple Maps bad” (works fine for me these days, but I saw how bad it was at its inception back in the day too) and just use it, you get the watch integration for free too. The vibrations for left/right turn are a very nice feature that don’t require averting attention at all, but you have the option of viewing the watch for a quick preview of the maps route (distance to next event and a visual, i.e. right three lanes to exit right).

Just some feedback from a guy without strong opinions for or against the thing.


Agree on this. I thought I would hate the watch but it has been very unobtrusive nice add on. I don’t use email or texting on there and all notifications have been turned off. Great for quick checks in Heath, weather, workouts etc. and mine seems to be bomb proof!


Same - I resisted getting one for a long time, in general because I like to live minimally, but I finally caved in because I was interested in tracking biometrics, and it seems like the best option in terms of simplicity/performance for now.

I thought I might only wear it when I was training, but it turns out having information on my heart rate all day long is super interesting, and I'm really happy I have it.

Also I have turned off most of the notifications, but having the ones I want on my wrist without taking out my phone is actually super nice.


Do you find the calorie tracking accurate?


I have the Series 4 and it's fundamentally changed the way I interact with my iPhone when I'm out and about.

* I can answer calls while driving and not have to fumble around for my phone while driving my truck (The wife's SUV has fancy bluetooth integration)

* I can open and close my garage from my watch.

* I can voice message my family through Messages.

I only wish that the battery life were much longer than it is and that Apple could settle on one method of charging their devices, especially in vehicles with limited room.


The Apple Watch has been a really amazing gadget and is well worth the expense. I would add the ease of using Apple Pay from the Watch as a very useful feature to your list.


I agree wholeheartedly. The Apple Watch got me running 3 miles a day for the last six months or so. I’m wholly invested in closing the rings and I up the the difficulty every month or so. The biggest revelation was my resting heart rate was somewhere between 70-90 and that scared me. Doing the daily runs has reduced that to 65 so I really feel like I’m making progress.


Tell me your Vo2 max trend! That's been the one to watch for me, happy to say I'm making quite a bit of progress there!


It’s relatively new, I started low at 36 but I’m up to 40 now!


Awesome :D same story here, but up to 42 now! Hope to hit and then keep it at least above 45 for many years to come, but I'll see if I can't reach 50...


You should try the new Fitness+ app on the apple TV. Really good integration with the apple watch.


I'd like to, but the fact they required the TV was pretty crazy, to me. They've captured a huge portion of the smartphone market, but apple tv is only 1-2% of the market, and in many countries much less than that.

They don't allow your phone to show Fitness+ on the TV through HDMI, nor through airplay. The phone screen is just way too small.

So what's left are iPads, which can be a really great experience, particularly on the 12 inch pro, but it's a shame they don't allow Macbooks... I'm okay with the buy-in to some extent but man... A watch, phone and an apple tv is necessary, all from the same company, plus a subscription just to do a video-assisted workout that shows your heartrate on the screen? That's a pretty insane proposition. Would've been great if they allowed more options or third-party stuff. Just casting from my iPhone would've been a good start, or casting on my macbook... Honestly it's pretty ridiculous.

Happy Macbook, iPhone, Apple Watch and Airpod Pro user, otherwise.


I don’t know where you got your information about fitness+ playback via airplay but it is incorrect. I just tried it and it works fine.


From where to where? It's been all over the forums and news the past few weeks, e.g.:

https://www.macrumors.com/2020/12/14/apple-fitness-plus-no-a...


I agree, as a proud owner of a latest gen Apple Watch, but I can see how its benefits are not enough for its price for most people (i.e. its very convenient, but also expensive)


I got mine through my insurance's cashback program, pretty cool. As long as you workout enough, you get 1/24th paid back monthly. The workout requirement isn't too crazy, commensurate with 2 weekly workouts and some daily activity (like a walk), and based on heartrate (so effort-based, instead of performance based. if you're out of shape and your heart rate goes up a lot from a simple walk, it'll get recognised as a serious workout for you, because in a way, it is).

Not sure I'd have gotten it otherwise. But at the same time, it's pretty easy to rationalise any cost when looking at it as a monthly payment haha. A 3-year usage and a 20% resale value on the SE ($280) will get you a $6 a month price. If that improves your daily activity by just 5 or 10%, that's probably the cheapest medical intervention in your life, ever. That's probably why the insurance companies offer cashbacks, it's a cool model. They can give me a watch for free every few years and get in return a person who, on average, spends >1x the apple watch less on healthcare costs, every year.


I never knew how bad my breathing (stress) was until I got an Apple Watch. Beside health data... the reminders to breath has literally changed my life.


hmmm, I had bad experiences.

1) activity tracking is fake. Turn over on sofa, get told "congrats! you finished your activity"

2) sleep tracking is fake. Forget to wear it, get told "You slept great!

3) water proof is useless. I bought it because I was going to be surfing and wanted to know if it was close to time to meet up with others. But, while it is water proof you can't use it if the screen is wet

4) Not good for telling time - because often I'd twist my wrist and the face would not light up, try again fail, try again fail, RAGE! get out other hand to manually wake it up

Sold it 2 months after I got it.


Stadia, the initial reviews were actually pretty bad, but I'm blown away by how good it is. There's something undeniably cool about playing cyberpunk on a macbook air with full graphical detail, and then switching over to play on my TV exactly where I left off. The latency is virtually imperceptible to me, and I love that I don't need a 50 GB download just to try out a new game. Everytime I use it I'm honestly impressed that it works as well as it does. My only concern now is whether I can trust Google not to eventually kill it, given their recent track record.


Came here to say the exact same thing. I can't stop talking to everyone and their brother about it. It feels like a clear leap into the future. For the uninitiated, here are some highlights of what it enables you to do:

- You can go to a friend's apartment with a Chromecast and just start playing games YOU own like CyberPunk & Assasins Creed within seconds on their TV (assuming they have a controller or you brought your own)

- You can go to Stadia.com on Chrome and just start playing these games from the browser using the Keyboard/Mouse

- The other day I was parked at a Target and I was able to play Cyberpunk on my phone using my phone's internet connection

- You don't have to keep worrying about constantly updating hardware, downloading game patches, deleting stored games etc.

- Time to load the game between saved checkpoints and missions is also much faster since the games run on a superior hardware.


You don't really own the games however, it relinquishes user control. If that's fine to you then sure, but I don't want to play games as a service, I just want to play them on my own hardware with minimal latency.


People used to go to the arcade parlour to play coin-op games. In one perspective, that was also games-as-a-service.


And it was a terrible experience. Just because it was all we had, doesnt make it good.


Many games had special peripherals or were impractically expensive for home usage though.

For example, the Neo Geo AES launched at a cost of $650 (~$1300 in today's dollars), with games costing $200 or more back then. Some versions of afterburner climax have a servo equipped chair which can tilt on multiple axes as well as vibrate, police 911 has body position sensors, and many of the music games have hardware that's completely impractical for home.

From that perspective, the games as a service makes more sense. Stadia doesn't really offer any of that, the games are the same as any other platform.


Most people gave that up a long time ago anyway, when they started buying all their games on Steam.


Not really, some games on Steam don't have DRM, and Valve has said if Steam ever goes down that they'd break Steam DRM themselves. This cannot be said of Stadia, I can't imagine Google would refund people that money or give them another copy of their games.


> start playing games YOU own

Except YOU don’t own them, google does, which exactly why I would never get stadia.


This doesn’t seem materially different than Steam+DRM. I do like getting games from GOG or itch.io when I can, though.


It sounds great- but do you trust google not to shut it down, increase the price or embed a bunch of ads everywhere?

You can’t take the games out (or resell them) so it’s a hard sell for me.


Yeah, I just got burned by the cancellation of Nest Secure. I’m no longer keen on investing time and money in new Google products and services


I really like Stadia but I've been using GeForce Now and it's a VERY similar experience but I like the model of buying the games on libraries you already have. Stadia is a tiny bit better in the networking but GeForce Now has better graphics I feel like. Both are an amazing experience on a good internet connection. I actually think that once 5G is wide spread there is a chance it could have a MASSIVE impact on the gaming market.


I signed up for Stadia and was really confused about the value proposition. You stream games, and yet you have to... buy them?

There are some free games included, of course, but I didn't find anything I was interested in playing there.

What I want is something like Microsoft's Xbox Game Pass, where you pay a fixed price per month to play the full library of games, with nothing else on top of that. A Netflix for games, if you will. I don't want to shell out $60 for Cyberpunk 2077.

(The absence of an easy way to trial games on consoles is problematic, in my opinion. I purchased Cyberpunk on my Xbox One before I realized how bad it performs on that console, and fortunately I was able to get a refund.)

Unfortunately, Xbox Game Pass is predictably hobbled by a very limited library (and they keep removing good stuff), and the fact that the games are tied to the platform they've been developed for.

What I'd like is basically Game Pass + Stadia.


Game Pass has streaming for Android. It's coming to more platforms in 2021.


Respectfully I disagree. I tried Stadia a couple months ago. Note: I’m on a Gigabit connection.

I found the library of games generally unappealing. I did play a few titles, including Player Unknown. The stuttering and lag in the game reminded me of playing Quake 3 Arena on a 56K circa 1999.

Also, graphically the game wouldn’t run at my monitors 1440p. The graphics generally looked washed out. I thought it was just a poorly built game, but then I saw gameplay (non Stadia) on YouTube and realized the Stadia version was itself awful.


im a bit confused with your comment, doesn't Stadia Pro supports 4K and HDR ?


Officially I think it supports 4K and HDR, but that doesn’t mean every game runs at 4K or offers HDR.


I agree that Stadia sounds like it works awesomely, but Google's history of killing off products is what's keeping me away. That's Google's own fault and nothing on the Stadia team. I know eventually all services likely disappear, but there's a big difference between "most likely within a couple years" and "some indefinite date way off in the future".


I just went down a rabbit hole of streaming for a couple of hours. I tried out Stadia, Moonlight, and GeForce Now.

I want is a service that:

* Lets me play my existing library of games (what I own on Steam, Origin, Battle.net)

* Has League of Legends

* Streams in 1440p 144fps

I haven't found anything that does this.


1440p 144fps is ridiculous. Tough enough getting a 720p low latency feed, which is what stadia does. It then upscales to 1080p and 4k


> Tough enough getting a 720p low latency feed, which is what stadia does.

Do you have source for this? This sounds incorrect. My impression is that the Stadia Pro is capable of sending 4K, assuming the game developer can optimize their game to run at a good framerate with 4K.


It might be ridiculous but it's what I want if I'm going to use cloud gaming software. I'm probably not the target demographic.


I have nothing against personal tastes, but I would prefer if the gaming community gave more appreciation to low-poly, artsy, cartoony, and/or stylized graphics that would donwscale better rather than (IMHO overused) hyper-realistic highdef textures and sophisticated lighting effects (that often end up making panorama views "foggy"). I have nothing to say about FPS, more is always better :)

It is also worth mentioning that ray-tracing will offer new depths for highdef textures and sophisticated lighting effects so I don't expect this trend to change soon.



Moonlight will do this except for 144hz, trick is to 'stream' your entire desktop[1], allowing you to access any game/launcher regardless if nvidia detects a game or not.

[1] https://github.com/moonlight-stream/moonlight-docs/wiki/Setu...


At least as far as Steam goes, I've had reasonable success using Steam Link over Wireguard (since it's designed to be used locally); though I don't play games where lag is critical (like FPS's).

You could try wrangling 1440p144 from your hardware, not sure how high quality it can get


> Streams in 1440p 144fps

144 fps is one frame every 7ms. Are there even any residential internet offers where you can get a ping that low to anything on the internet?


I'm on a cheap fiber plan in a European capital and consistently get a ping under 3ms to Google/Stadia. It's nothing uncommon.


The resolution and FPS is only limited by bandwidth. The long is only relevant for latency/interaction.


Have you tried shadow? (I haven't, but have heard generally positive things)


Stadia had hype?


You got me interested, What controllers does stadia support?


You missed a good deal. Prior to cyberpunks release if you pre ordered they gave you a controller and a chromecast for free (retail is $100). It got me hooked. Since then I bought red dead 2 and octopath traveler. Playing on an iPad in bed is nice.


Yep, this is what got me hooked as well. I've also played using a PS4 controller using my laptop, and phone. I don't think the PS4 controller would work playing from the Chromecast though.


It would not. But it would work with a pc involved that had the controller paired.


https://support.google.com/stadia/answer/9578631?hl=en

To play on a TV you’ll need a chromecast ultra and the Stadia controller ($100) https://store.google.com/us/product/stadia

Source: I also bought Stadia for Cyberpunk


I use an 8bitdo in xbox emulation mode -- I think as long as the controller emulates an xbox controller (I imagine a lot of them do), it'll work fine.

It just has to be recognized as an HTML5 gamepad (there are various HTML5 tester sites online)


recently found out it works with switch pro controllers


Maybe technology-wise, but the games are all super expensive and there aren't enough of them to justify a subscription.


You don't need a subscription, it's free to play games you buy. The subscription gives 4k and surround sound + free games.

The current sale matches steam for the games I checked.

Library size is still a concern.


Yes I know. I didn't imply otherwise. The games are too expensive to buy outright (IMO) and too few to justify a subscription.


I think a good experience depends on the quality of your internet connection. Unfortunately, in the US this is hampered by the ISP duopoly


Yes unless you use the controller and it gives you carpal tunnel syndrome and rsi


> The latency is virtually imperceptible to me

Lucky you, I can't even play on most TVs hooked as-is via HDMI because of horrendous render lag.


I do not understand how people say there's virtually no latency. There is, and it's _huge_, because light is actually quite slow and no tech can improve on that.

Makes me think people that say this have never played on a high end PC, which in turn has lower latency compared to a last gen console. And that's considering the fact that even modern PC have a TON of latency. NVIDIA seems to be working towards that, thankfully.

I bet playing Quake 3 Arena multiplayer on Stadia would be noticeably worse that on a PC from 20 years ago.


I'd say there's effectively no latency, since most games don't need or benefit from <10 ms response times.

I mainly play twitchy shooters on a fairly high-end PC (CSGO, Tarkov, Q3A back in the day) and was super impressed with Stadia to play games like Assassin's Creed. It felt like I had my PC anywhere, but I attribute that to the forgiving latency requirements for the game.

I wouldn't expect CSGO to work as well (though I'd definitely try it).


Why do you think light is actually quite slow?


Because sending a light beam 10 miles away is slower than not doing so, obviously. Light isn't instantaneous in this universe.

It's surprising people still don't get this. Operating a computer miles away will always be slower than operating a computer centimetres away. You can be smart about it and optimise as much as possible, but Google isn't running alien tech that magically is orders of magnitude better than consumer hardware so that it overcomes the distance issue.


Light takes about a millisecond to travel 200 miles. Compared to the latency introduced by computation, it is pretty insignificant, unless you are connected to a server very far away.


My ping is 2. As the other responder notes there are more significant sources of latency on a local gaming rig.


Doesn't it depend on the person's network setup?


No. However fast is your Internet, it is still slower to send data out on the Internet pipes and back again than doing local computation.

5ms ping to your local Stadia server is at least 5ms of additional latency compared to a high end PC. Add virtualisation costs, CPU steal time, packet loss, video compression and decompression etc for another measurable increase.


How long is the rest of the latency chain? For example, keyboard input over usb is gonna be ~15 ms, processing time is gonna be >5ms, and display time like 12ms. Adding those comes to a minimum of around 32ms. [1]

I'm not sure if I can tell the difference between 32 ms and 37 ms.

[1] https://pavelfatin.com/typing-with-pleasure/


Your 37ms is based on 5ms roundtrip and 0 CPU time, which is impossible. And add network jitter which might be worse than static latency.

And the Stadia market isn't people with fast monitors, Ethernet connected and ultra stable internet, but high latency TVs, avg tier Wifi, slow hardware to decode video.


> 0 CPU time

I meant to assume 5ms CPU time: 12 input + 5 processing + 15 output = 32. Add 5 for network round-trip to get 37.

> 5ms roundtrip

5 ms network round-trip or less is common in offices or homes with fiber. Here's ICMP ping 1.1.1.1 from my office just now: rtt min/avg/max/mdev = 4.075/4.700/6.407/0.459 ms. (UDP wouldn't be so different.) Of course, on wifi or low-speed broadband it wouldn't be so fast.

> high latency TVs

High-latency displays makes network latency less noticeable relative to a conventional console game (but more noticeable relative to a PC game on a fast-updating screen).


This is one of the reasons why Stadia is only available for these countries:

https://support.google.com/stadia/answer/9338852


Turn on game mode and problem solved unless you can perceive low double-digit ms latency


Yeah, not surprisingly it’s not really that simple.. Some TVs just aren’t made for low latency, “game mode” enabled or not.


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